HLS Live Stream sync with WebSocket based application

Hello Dear,

We are an online gaming company which provide to game to the igaming sector. As you know these days our main problem is latency with the HLS as our game is need realtime interaction latencies are very high for us. To avoid this problem we think that we can do some adjusment from the player GUI side maybe we can do some delay to the websocket messages to sync live video and game UI then players will see there is no any latency between browser game & live stream.

Do you think there is there any possibility to manage chunk files to sync our web gaming state with websockets ? or How we can do this any idea ?