Wowza GoCoder SDK Audio only streaming?

Hi,

is it possible to do disable video as in the Wowza Gocoder App?

Setting “videoEnabled” to false results in a broken recorded file of 160 bytes

I’m using the SDKSampleApp.swift from “gocoder-sdk-ios-build-0565-v1.0.3”

The config is done like this:

goCoder?.config.videoEnabled = false

goCoder?.startStreaming(self)

the wowzastreamingengine_access.log states “Video codec: UNKNOWN”. When using the Gocoder App, nothing about video appears in the log.

The wowzastreamingengine_access.log looks like this:

2016-09-30 16:44:13 LiveStreamPacketizerSanJose.handlePacket[live/definst/myStream]: Video codec: UNKNOWN[15]

2016-09-30 16:44:13 LiveStreamPacketizerCupertino.init[live/definst/myStream]: chunkDurationTarget: 1000

2016-09-30 16:44:13 LiveStreamPacketizerSanJose.handlePacket[live/definst/myStream]: Audio codec: AAC

2016-09-30 16:44:13 LiveStreamPacketizerCupertino.init[live/definst/myStream]: audioGroupCount: 3

2016-09-30 16:44:13 LiveStreamPacketizerCupertino.init[live/definst/myStream]: playlistChunkCount:3

2016-09-30 16:44:13 MediaStreamMap.getLiveStreamPacketizer[live/definst/myStream]: Create live stream packetizer: cupertinostreamingpacketizer:myStream

2016-09-30 16:44:13 CupertinoPacketHandler.startStream[live/definst/myStream]

2016-09-30 16:44:13 LiveStreamPacketizerCupertino.handlePacket[live/definst/myStream]: Video codec:UNKNOWN[15] isCompatible:false

2016-09-30 16:44:13 LiveStreamPacketizerCupertino.handlePacket[live/definst/myStream]: Audio codec:AAC isCompatible:true

2016-09-30 16:44:13 LiveStreamPacketizerCupertino.handlePacket[live/definst/myStream][mp4a.40.2]: AAC Audio info: {AACFrame: codec:AAC, channels:2, frequency:44100, samplesPerFrame:1024, objectType:LC}

2016-09-30 16:44:13 CupertinoPacketHandler.handleHolder[live/definst/myStream]: Invalid video codec for iPhone/iPod: UNKNOWN[15]

Thanks in advance,

Johannes

Hi Johannes,

You should be able to generate an audio-only stream from your SDK app. Do please generate error log output from your SDK app and send this log info along with your XCode project files through a support ticket.

Michelle