I also have frame rate drop on a local network.
Charlie I am still not sure if you understand what is my issue and what am I asking.
Please read my posts more carefully.
Again.
The fact is when streaming the H.264/AAC, 25fps stream to flah player (also local network)
either we have a drop in frame rate to 13 fps (stutterring) and low latency (~1s) or
smooth play (25fps) and 3s latency.
So to our project Wowza is unusefull, because we need to achieve
1s latency with 25fps.
If anyone can tell me a configuration where this is possible I would be very happy.
60fps is a no go, since it takes too much badwidth.
Thnx,
I’ll try on Monday and let you know if it works
Well it helps.
It works already with flushInterval=40
But I had to change the flushInterval property for the stream type since
the rtp-live-lowlatency uses the rtp-live-lowlatency Mediacaster which then uses rtp-buffer-lowlatency stream type.
so here is how I did it in the Streams.xml:
<Stream>
<Name>rtp-buffer-lowlatency</Name>
<Description>RTP Buffer</Description>
<ClassBase>com.wowza.wms.stream.live.MediaStreamLive</ClassBase>
<ClassPlay></ClassPlay>
<Properties>
<Property>
<Name>maxliveaudiolatency</Name>
<Value>8000</Value>
</Property>
<Property>
<Name>flushInterval</Name>
<Value>40</Value>
<Type>Integer</Type>
</Property>
<Property>
<Name>onFlushNotifyClients</Name>
<Value>true</Value>
<Type>Boolean</Type>
</Property>
</Properties>
</Stream>
40ms is exactly the 25fps interval