We are currently hosting a contious livestream from a rual part in the Netherlands without any proper internet connection. Therefore they are only able to stream with 15 fps instead of the “default” 30 fps other wise the connection can’t handle the load and is unable to keep the connection live.
We want to stream this live stream to facebook. On our wowza server this livestream is playing fine without any hassle.
When I add a stream target to Facebook it connects fine and I see a “Active” + When I check facebook I see the post added to my time line. But I can’t play the live stream.
When I create a second live stream from a terradeck source / GoCoder with works fine.
Is their a way manipulate the FPS or is their any other way to connect to facebook and allow playing
Just tried with the transcoder to change the key frames to each 15 frames instead of the default 60 (Also 15) still no result. Is the frame rate the problem?
Jaap,
Unfortunately, FaceBook is pretty strict on the inbound source configuration.
At this time, Facebook has the following requirements for live streams:
- The maximum resolution is 720p (720 x 1280), at 30 frames per second.
- You must send a keyframe (I-frame) at least once every two seconds throughout the stream.
- The recommended maximum bitrate is 2500 Kbps.
- The live video can stream for up to 90 minutes.
The continuous live streaming mode on Facebook has the following limitations:
- Continuous live video streaming doesn’t generate a VOD asset.
- Continuous live video streaming doesn’t send notifications about the stream to your followers.
- Continuous live video streaming removes the stream from the Timeline when you end the broadcast.
Facebook policy prohibits you from simultaneously streaming to Facebook Live and other online services. You can, however, broadcast to your Facebook page and your own website. For more information, see “Can I simulcast? ” in the Facebook Live API FAQ.
There is not a way to manipulate your stream to “add” more frames per second through Wowza Streaming Engine.
I hope this clarifies.
Regards,
Mac