# \#mobile

**URL:** https://community.wowza.com/tag/mobile/14.md

[Latest](https://community.wowza.com/latest.md) · [Categories](https://community.wowza.com/categories.md) · [Tags](https://community.wowza.com/tags.md)

---

## [Audio mute sometime for wowza streaming using Gocoder sdk](https://community.wowza.com/t/audio-mute-sometime-for-wowza-streaming-using-gocoder-sdk/55653)

<div class="topic-metadata">

**Author:** [@Scott\_Hooten1](https://community.wowza.com/u/Scott_Hooten1)\
**Replies:** 1\
**Last updated:** [September 9, 2020, 3:08pm UTC](https://community.wowza.com/t/audio-mute-sometime-for-wowza-streaming-using-gocoder-sdk/55653 "2020-09-09T15:08:49Z")

</div>

I have faced a problem in wowza live streaming using gocoder sdk that is sometime at the time of live streaming audio was not recorded and a part of video was fully mute and the replay video same like that. Can you pleas…

---

## [WebRTC stream play on flutter mobile application](https://community.wowza.com/t/webrtc-stream-play-on-flutter-mobile-application/55730)

<div class="topic-metadata">

**Author:** [@Ali\_Soudi](https://community.wowza.com/u/Ali_Soudi)\
**Replies:** 1\
**Last updated:** [August 19, 2020, 3:14pm UTC](https://community.wowza.com/t/webrtc-stream-play-on-flutter-mobile-application/55730 "2020-08-19T15:14:01Z")

</div>

Hi There, Recently we were able to start our wowza streaming engine and tested both stream publishing and playing, we used RTMP/RTSP and HLS protocols all of them were working perfectly except the delay on HLS and the …

---

## [RTSP to WebRTC latency and native mobile playback](https://community.wowza.com/t/rtsp-to-webrtc-latency-and-native-mobile-playback/55698)

<div class="topic-metadata">

**Author:** [@Chee\_Kim](https://community.wowza.com/u/Chee_Kim)\
**Replies:** 2\
**Last updated:** [August 11, 2020, 10:50am UTC](https://community.wowza.com/t/rtsp-to-webrtc-latency-and-native-mobile-playback/55698 "2020-08-11T10:50:06Z")

</div>

Hi there, Can I get the answers regarding webRTC and webrtc native mobile app questions. a. What is the expected latency when rtsp encoded to webrtc and playback in webrtc? Does it increase the latency as compared to w…

---

## [BEING DISCONTINUED! Wowza Player, Wowza GoCoder SDK, & ULL](https://community.wowza.com/t/being-discontinued-wowza-player-wowza-gocoder-sdk-ull/54923)

<div class="topic-metadata">

**Author:** [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Replies:** 3\
**Last updated:** [June 12, 2020, 4:45pm UTC](https://community.wowza.com/t/being-discontinued-wowza-player-wowza-gocoder-sdk-ull/54923 "2020-06-12T16:45:04Z")

</div>

Wowza Player, Wowza GoCoder SDK, and the technology powering the Ultra Low Latency service in Wowza Streaming Cloud will no longer be available on January 5, 2021. It is important that you know that Wowza Player, the Go…

---

## [Does Wowza support Interacting and Manipulating AR Content using Wowza DASH or another wowza streaming Service?](https://community.wowza.com/t/does-wowza-support-interacting-and-manipulating-ar-content-using-wowza-dash-or-another-wowza-streaming-service/54681)

<div class="topic-metadata">

**Author:** [@Kiva\_John](https://community.wowza.com/u/Kiva_John)\
**Replies:** 3\
**Last updated:** [February 20, 2020, 11:58pm UTC](https://community.wowza.com/t/does-wowza-support-interacting-and-manipulating-ar-content-using-wowza-dash-or-another-wowza-streaming-service/54681 "2020-02-20T23:58:03Z")

</div>

Is it possible to transmit AR Video and change AR object at receiver’s end. e.g if I have a red box at transmitting end and user receives a custom AR object like yellow ball in place of red box in video at receiver end.

---

## [Broadcast and playback between mobile endpoints](https://community.wowza.com/t/broadcast-and-playback-between-mobile-endpoints/54237)

<div class="topic-metadata">

**Author:** [@Seunghyun\_Lee](https://community.wowza.com/u/Seunghyun_Lee)\
**Replies:** 2\
**Last updated:** [December 3, 2019, 10:53pm UTC](https://community.wowza.com/t/broadcast-and-playback-between-mobile-endpoints/54237 "2019-12-03T22:53:19Z")

</div>

I want to construct a streaming backend for the following usage: Android client ‘A’ send audio stream ‘A@’ to backend Android client ‘B’ playback the stream ‘A@’ There is no inverse situation. ‘A’ just send stream, and…

---

## [Tip of the Week:  Best Encoding Practices for Mobile Playback](https://community.wowza.com/t/tip-of-the-week-best-encoding-practices-for-mobile-playback/54165)

<div class="topic-metadata">

**Author:** [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Replies:** 0\
**Last updated:** [November 11, 2019, 6:03pm UTC](https://community.wowza.com/t/tip-of-the-week-best-encoding-practices-for-mobile-playback/54165 "2019-11-11T18:03:40Z")

</div>

Optimize Encoding: For mobile streaming, it’s best to encode streams using a low bitrate, frame rate, and low encoding complexity. A total bitrate of between 64Kbps and 250Kbps is best. Many mobile devices may not be a…
