# Ultra Low Latency in Self hosted Engine

**URL:** https://community.wowza.com/t/ultra-low-latency-in-self-hosted-engine/51852
**Category:** Wowza Streaming Engine
**Created:** [August 24, 2018, 11:07pm UTC](https://community.wowza.com/t/ultra-low-latency-in-self-hosted-engine/51852 "2018-08-24T23:07:00Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Mark\_Gamache1](https://avatars.discourse-cdn.com/v4/letter/m/ed655f/32.png) [@Mark\_Gamache1](https://community.wowza.com/u/Mark_Gamache1)
#### Post date: [August 24, 2018, 11:07pm UTC](https://community.wowza.com/t/ultra-low-latency-in-self-hosted-engine/51852/1 "2018-08-24T23:07:00Z")

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How does the Ultra Low Latency cloud service achieve it’s low latency and how can we get the same results on the self hosted engine?

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### Author: ![Mark\_Gamache1](https://avatars.discourse-cdn.com/v4/letter/m/ed655f/32.png) [@Mark\_Gamache1](https://community.wowza.com/u/Mark_Gamache1)
#### Post date: [August 28, 2018, 12:02pm UTC](https://community.wowza.com/t/ultra-low-latency-in-self-hosted-engine/51852/2 "2018-08-28T12:02:27Z")

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So the “Ultra Low Latency” is a mystry? It doesn’t look like they are using WebRTC. Is it just a really well tuned HTML5 player/service?
