# Streaming Wowza MP3 in objective C for iPhone

**URL:** https://community.wowza.com/t/streaming-wowza-mp3-in-objective-c-for-iphone/35962
**Category:** Wowza Streaming Engine
**Created:** [January 12, 2011, 9:52am UTC](https://community.wowza.com/t/streaming-wowza-mp3-in-objective-c-for-iphone/35962 "2011-01-12T09:52:50Z")
**Posts on this page:** 1
**Showing post:** 10

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### Author: ![joe\_indien](https://avatars.discourse-cdn.com/v4/letter/j/f4b2a3/32.png) [@joe\_indien](https://community.wowza.com/u/joe_indien)
#### Post date: [January 14, 2011, 8:40am UTC](https://community.wowza.com/t/streaming-wowza-mp3-in-objective-c-for-iphone/35962/10 "2011-01-14T08:40:56Z")

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Thanks (could you edit the name of the wowza application too - after ip/port) ? 🙂

About your tip : i cannot use HTML5 tag because i need to build a music player into an iphone application. Is there a way to do that ?

I want to do the same thing related in this post :

> [@Working with Cupertino HTTP Streaming and iPhone AudioQueue](http://community.wowza.com/t/-/34486):
>
> I am writing an iPhone app, which is going to play an audio stream from Wowza Media Server 2. Since the wowza server description said that I should use HTTP streaming to play the audio stream on iPhone, I prepared an AAC format audio file and set the server up. I found that my audio stream can be played well by entering the stream URL on Mobile Safari. I also found that I can play the stream via ‘MPMoviePlayerController’ as well, but it has been figured out that we cannot use MPMoviePlayerContr…

But it seems that there is not solutions… Any idea ?

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