# Stream targets transcode issue

**URL:** https://community.wowza.com/t/stream-targets-transcode-issue/92092
**Category:** Wowza Streaming Engine
**Created:** [October 8, 2020, 4:01am UTC](https://community.wowza.com/t/stream-targets-transcode-issue/92092 "2020-10-08T04:01:44Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![HOU\_O\_YOUNG](https://avatars.discourse-cdn.com/v4/letter/h/f9ae1b/32.png) [@HOU\_O\_YOUNG](https://community.wowza.com/u/HOU_O_YOUNG)
#### Post date: [October 8, 2020, 4:01am UTC](https://community.wowza.com/t/stream-targets-transcode-issue/92092/1 "2020-10-08T04:01:44Z")

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Stream targets were created from Server A -\> Server B.

After setting the transcode,  
When receiving A’s a.stream from the incoming B server, automatically transcoded a.stream / a.stream\_aac is created.

If a.stream of server A is cut off at a random time,

On server B  
a.stream disappears. However, the transcoded a.stream\_aac does not disappear.  
Therefore, when a.stream is restarted on server A, a.stream is activated on server B, but a.stream\_aac is still in a zombie state with stream inbound of 0bit.

To solve this problem, only restarting the Wowza engine is the answer.

Is there another way?

I wonder why a.stream\_aac doesn’t disappear.

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<div class="post-metadata">

### Author: ![Cassidy\_Reilly](https://avatars.discourse-cdn.com/v4/letter/c/c67d28/32.png) [@Cassidy\_Reilly](https://community.wowza.com/u/Cassidy_Reilly)
#### Post date: [October 14, 2020, 12:51pm UTC](https://community.wowza.com/t/stream-targets-transcode-issue/92092/2 "2020-10-14T12:51:45Z")

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This will require full access to your config files and logs in order to test.

The forums are not an official source of Wowza technical support and for any streaming code review requests, potential bug reports or advanced problems, you’ll need to [submit a support ticket](https://www.wowza.com/support/open-ticket).
