# Redundancy for the Wowza Streaming Engine Load Balancer itself

**URL:** <https://community.wowza.com/t/redundancy-for-the-wowza-streaming-engine-load-balancer-itself/51579>\
**Category:** Wowza Streaming Engine\
**Created:** [July 6, 2018, 3:31am UTC](https://community.wowza.com/t/redundancy-for-the-wowza-streaming-engine-load-balancer-itself/51579 "2018-07-06T03:31:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Kim\_Duplex](https://avatars.discourse-cdn.com/v4/letter/k/bcef8e/32.png) [@Kim\_Duplex](https://community.wowza.com/u/Kim_Duplex)\
**Post date:** [July 6, 2018, 3:31am UTC](https://community.wowza.com/t/redundancy-for-the-wowza-streaming-engine-load-balancer-itself/51579/1 "2018-07-06T03:31:55Z")

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I am configuring a load balancing server to distribute player connections between two different edge servers. Is there a high availability option to the load balancer itself? It appears to still be a single point of failure on v4.5. TIA.
