# Reducing bandwidth costs for streaming live events

**URL:** https://community.wowza.com/t/reducing-bandwidth-costs-for-streaming-live-events/37292
**Category:** Wowza Streaming Engine
**Created:** [September 18, 2011, 11:38am UTC](https://community.wowza.com/t/reducing-bandwidth-costs-for-streaming-live-events/37292 "2011-09-18T11:38:22Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Randall\_Auriemma](https://avatars.discourse-cdn.com/v4/letter/r/85e7bf/32.png) [@Randall\_Auriemma](https://community.wowza.com/u/Randall_Auriemma)
#### Post date: [September 18, 2011, 3:00pm UTC](https://community.wowza.com/t/reducing-bandwidth-costs-for-streaming-live-events/37292/2 "2011-09-18T15:00:58Z")

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The RTPPusher module can broadcast to a multicast IP: [RTPPusher: package for pushing RTP/MPEG-TS unicast and multicast streams out of Wowza](http://community.wowza.com/t/-/93)

But, you can not use multicast over the Internet.

You can use a CDN (Content Delivery Network) service so that the only bandwidth you use on your network is to send the stream to the CDN.

There is a concept called “P2P streaming” that is designed to reduce client-server bandwidth.

But, for the most part, the only way to reduce bandwidth is to reduce stream bitrate.

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_[View the full topic](https://community.wowza.com/t/reducing-bandwidth-costs-for-streaming-live-events/37292)._
