# ModuleLoopUntilLive

**URL:** <https://community.wowza.com/t/moduleloopuntillive/37046>\
**Category:** Wowza Streaming Engine\
**Created:** [May 16, 2014, 2:36pm UTC](https://community.wowza.com/t/moduleloopuntillive/37046 "2014-05-16T14:36:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eliezer\_Feliciano](https://avatars.discourse-cdn.com/v4/letter/e/cc9497/32.png) [@Eliezer\_Feliciano](https://community.wowza.com/u/Eliezer_Feliciano)\
**Post date:** [May 16, 2014, 2:36pm UTC](https://community.wowza.com/t/moduleloopuntillive/37046/1 "2014-05-16T14:36:35Z")

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Hi Guys!

I`m using the module ModuleLoopUntilLive and when start a live event the pitch of the audio goes down a bit. and the player start to buffering every 5 sec.

What i`m doing wrong?

ty.

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**Author:** ![Roger\_Littin1](https://avatars.discourse-cdn.com/v4/letter/r/c89c15/32.png) [@Roger\_Littin1](https://community.wowza.com/u/Roger_Littin1)\
**Post date:** [May 19, 2014, 9:03am UTC](https://community.wowza.com/t/moduleloopuntillive/37046/2 "2014-05-19T09:03:09Z")

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Hi,

Make sure that the video you are using for the loop has the same audio settings as the live stream. From you description, the audio sample rate is different.

Roger.
