# Module for LimitPublishedStreamBandwidth

**URL:** <https://community.wowza.com/t/module-for-limitpublishedstreambandwidth/36831>\
**Category:** Wowza Developer Dojo\
**Tags:** wowza-streaming-server-java-api\
**Created:** [February 14, 2014, 5:43pm UTC](https://community.wowza.com/t/module-for-limitpublishedstreambandwidth/36831 "2014-02-14T17:43:53Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![HAROLD\_WILLIAMS](https://avatars.discourse-cdn.com/v4/letter/h/f6c823/32.png) [@HAROLD\_WILLIAMS](https://community.wowza.com/u/HAROLD_WILLIAMS)\
**Post date:** [February 15, 2014, 8:45am UTC](https://community.wowza.com/t/module-for-limitpublishedstreambandwidth/36831/4 "2014-02-15T08:45:46Z")

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Hello Matt,

I am responding to your post on the engine manager because it is relevant to a thread I start [here](http://community.wowza.com/t/-/34164) .

I was interested in using a module that was prebuilt in the WMS Module Collections called ModuleLoopUntilLive but the way the new engine manager builds the smil file does not provide for any scheduling.

There is no tag for “stream” and no parameter for “scheduled”. So I kinda gave up on the whole scheduler idea with version 4. If I rolled my own then the server probably would not be able to parse it correctly. Oh well, I’ll just wait for the Amazon AMI and see what goodies you all managed to load for us.

Thanks for your hard work,

videoeditor

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