# Lag, the most hideous time wasting lag

**URL:** <https://community.wowza.com/t/lag-the-most-hideous-time-wasting-lag/40900>\
**Category:** Wowza Streaming Engine\
**Created:** [July 30, 2013, 6:46pm UTC](https://community.wowza.com/t/lag-the-most-hideous-time-wasting-lag/40900 "2013-07-30T18:46:29Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Damian\_McCracken](https://avatars.discourse-cdn.com/v4/letter/d/f19dbf/32.png) [@Damian\_McCracken](https://community.wowza.com/u/Damian_McCracken)\
**Post date:** [July 30, 2013, 6:46pm UTC](https://community.wowza.com/t/lag-the-most-hideous-time-wasting-lag/40900/1 "2013-07-30T18:46:29Z")

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I’ll admit with wowza I’m in-experienced and I’m learning as I go. I come from a WMS / IIS background so I’ve learnt while hitting the ground running.

But with live streams I’m experiencing lag of around 30 - 45 seconds, and I read posts on here about people with a second worth of lag and trying to improve it. I must be missing a tick here.

In my development environment I have a dedicated 2012 server, 6GB RAM, Quad Core 2.8 Ghz Intel running Wowza. Latest JRE installed running with the performance tuning tips as mentioned here ([https://www.wowza.com/docs/general-tuning](https://www.wowza.com/docs/general-tuning))

In my live app config file I’m in mode “rtp-live-lowlatency”.

On my development machine (separate to the server) I’ve tried Flash Live Encoder, Wirecast and the iPhone app, all have the same latency issue (30 - 45 seconds) regardless of the encode parameters. (low -\> high). The two machines are on the same switch.

The server isn’t sweating it at all performance wise, nether is my development machine.

I must be doing something / setting something incredibly silly. Can you give me a pointer?

Damo

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**Author:** ![Damian\_McCracken](https://avatars.discourse-cdn.com/v4/letter/d/f19dbf/32.png) [@Damian\_McCracken](https://community.wowza.com/u/Damian_McCracken)\
**Post date:** [July 30, 2013, 7:57pm UTC](https://community.wowza.com/t/lag-the-most-hideous-time-wasting-lag/40900/2 "2013-07-30T19:57:07Z")

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I should mention I’m using Silverlight Microsoft Media Platform Player Framework

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**Author:** ![Richard\_Lanham](https://avatars.discourse-cdn.com/v4/letter/r/c68b51/32.png) [@Richard\_Lanham](https://community.wowza.com/u/Richard_Lanham)\
**Post date:** [July 30, 2013, 10:44pm UTC](https://community.wowza.com/t/lag-the-most-hideous-time-wasting-lag/40900/3 "2013-07-30T22:44:43Z")

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Take a look at this article on [Sanjose Packetization Paramameters](https://www.wowza.com/docs/how-to-configure-adobe-hds-packetization-sanjosestreaming%28sanjosestreaming%29)

Try making your stream key frame frequency 1 second, and sanjoseChunkDurationTarget “1000”

Richard

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**Author:** ![Damian\_McCracken](https://avatars.discourse-cdn.com/v4/letter/d/f19dbf/32.png) [@Damian\_McCracken](https://community.wowza.com/u/Damian_McCracken)\
**Post date:** [July 31, 2013, 8:19pm UTC](https://community.wowza.com/t/lag-the-most-hideous-time-wasting-lag/40900/4 "2013-07-31T20:19:57Z")

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Thank you, there is a definite workable improvement.
