# how to create a software-based audio converter in Wowza GoCoderSDk

**URL:** <https://community.wowza.com/t/how-to-create-a-software-based-audio-converter-in-wowza-gocodersdk/49811>\
**Category:** Wowza GoCoder SDK\
**Created:** [October 2, 2017, 6:40am UTC](https://community.wowza.com/t/how-to-create-a-software-based-audio-converter-in-wowza-gocodersdk/49811 "2017-10-02T06:40:49Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![chetan\_prajapti](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@chetan\_prajapti](https://community.wowza.com/u/chetan_prajapti)\
**Post date:** [October 2, 2017, 6:40am UTC](https://community.wowza.com/t/how-to-create-a-software-based-audio-converter-in-wowza-gocodersdk/49811/1 "2017-10-02T06:40:49Z")

</div>

**WowzaGoCoderSDK: ERROR: AudioConverterFillComplexBuffer returned -50**

**WowzaGoCoderSDK: data size = 32768, no. of output packets = 0, time = 0**

**WowzaGoCoderSDK: WARNING: Audio conversion failed with hardware converter, trying with software converter.**

**WowzaGoCoderSDK: ERROR: AudioConverterNewSpecific returned -50 attempting to create a software-based audio converter**

**WowzaGoCoderSDK: Software encoder PCM input format:**

**Sample Rate:0**

**Format ID:**

**Format Flags: 0**

**Bytes per Packet: 0**

**Frames per Packet:0**

**Bytes per Frame:0**

**Channels per Frame: 0**

**Bits per Channel: 0**

**WowzaGoCoderSDK: Software encoder AAC output format:**

**Sample Rate:0**

**Format ID: aac**

**Format Flags: 1**

**Bytes per Packet: 0**

**Frames per Packet: 1024**

**Bytes per Frame:0**

**Channels per Frame: 1**

**Bits per Channel: 0**

**kAudioFormatFlagIsFloat**

**kLinearPCMFormatFlagIsFloat**

**kLinearPCMFormatFlagsSampleFractionShift**

**kAppleLosslessFormatFlag\_16BitSourceData**

**kAppleLosslessFormatFlag\_24BitSourceData**
