# How often is it appropriate to call WowzaGoCoder::sendPingRequest on IOS?

**URL:** <https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403>\
**Category:** Wowza GoCoder SDK\
**Created:** [January 4, 2020, 10:16am UTC](https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403 "2020-01-04T10:16:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Eugene\_Jeong1](https://avatars.discourse-cdn.com/v4/letter/e/a88e4f/32.png) [@Eugene\_Jeong1](https://community.wowza.com/u/Eugene_Jeong1)\
**Post date:** [January 4, 2020, 10:16am UTC](https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403/1 "2020-01-04T10:16:44Z")

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Does it matter if I call sendPingRequest repeatedly over short intervals,1 or 2 seconds during broadcast? I’m not sure, but if I make a short request ping repeatedly, the broadcast stops sometimes. then but WOWZBroadcastStatus isn’t changed. the status keep on broadcasting. but sendPingRequest don’t more work, no response.

so I want to know if this is the wrong usage that call WowzaGoCoder::sendPingRequest often repeatedly.

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**Author:** ![Rose\_Power-Wowza\_Com](https://sea2.discourse-cdn.com/flex002/user_avatar/community.wowza.com/rose_power-wowza_com/32/431_2.png) [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Post date:** [January 6, 2020, 5:42pm UTC](https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403/2 "2020-01-06T17:42:00Z")

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Checking for you [@Eugene Jeong](http://community.wowza.com/community/questions/54208/how-often-is-it-appropriate-to-call-wowzagocoderse.html#)

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**Author:** ![Rose\_Power-Wowza\_Com](https://sea2.discourse-cdn.com/flex002/user_avatar/community.wowza.com/rose_power-wowza_com/32/431_2.png) [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Post date:** [January 6, 2020, 5:50pm UTC](https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403/3 "2020-01-06T17:50:22Z")

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Can you provide more details on your use case and also are you using Cloud or Engine on a trial or with a license? There can be API limits, but I need more info. Thanks.

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**Author:** ![Rose\_Power-Wowza\_Com](https://sea2.discourse-cdn.com/flex002/user_avatar/community.wowza.com/rose_power-wowza_com/32/431_2.png) [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Post date:** [January 6, 2020, 6:03pm UTC](https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403/4 "2020-01-06T18:03:57Z")

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The API limits would only apply to how often someone is trying to connect to the stream from same IP address so that would not be the issue here.

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**Author:** ![Rose\_Power-Wowza\_Com](https://sea2.discourse-cdn.com/flex002/user_avatar/community.wowza.com/rose_power-wowza_com/32/431_2.png) [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Post date:** [January 6, 2020, 6:04pm UTC](https://community.wowza.com/t/how-often-is-it-appropriate-to-call-wowzagocoder-sendpingrequest-on-ios/54403/5 "2020-01-06T18:04:27Z")

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Some additional info for you @Eugene Jeong. That WOWZA BroadcastStatus is internal within the SDK, so it shouldn’t be causing the stream to stop. Can you remove that callback and test to see if there is still an issue with the stream stopping?

The suggestion from the engineers is that perhaps it is being called incorrectly within your code and causing a break, but pinging it 1 to 2 seconds as long as it is a sound loop should not be an issue.

Let us know the results of your test. Thanks.
