# how can I get the websocket closed code in server.

**URL:** <https://community.wowza.com/t/how-can-i-get-the-websocket-closed-code-in-server/51936>\
**Category:** Wowza Streaming Engine\
**Created:** [September 12, 2018, 11:14pm UTC](https://community.wowza.com/t/how-can-i-get-the-websocket-closed-code-in-server/51936 "2018-09-12T23:14:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Kev\_ffn](https://avatars.discourse-cdn.com/v4/letter/k/d9b06d/32.png) [@Kev\_ffn](https://community.wowza.com/u/Kev_ffn)\
**Post date:** [September 12, 2018, 11:14pm UTC](https://community.wowza.com/t/how-can-i-get-the-websocket-closed-code-in-server/51936/1 "2018-09-12T23:14:56Z")

</div>

I have created a websocket server by referring to this tutorial [https://www.wowza.com/docs/how-to-create-a-websocket-server](https://www.wowza.com/docs/how-to-create-a-websocket-server)

When a client closes a websocket, I don’t seem to have a way to get the webscoket closed code or reason in onDestry method in WebSocketEventNotify listener?

I do see in the wowza server log file has logging info like this:

comment server INFO 200 - WebSocketSession.destroy[1840081020]: source:client status:-1 description:Unknown

How or where can I get the websocket closed cod,string, reason ?

Thanks
