# hardware requirement

**URL:** <https://community.wowza.com/t/hardware-requirement/33785>\
**Category:** Wowza Streaming Engine\
**Created:** [January 11, 2016, 7:37am UTC](https://community.wowza.com/t/hardware-requirement/33785 "2016-01-11T07:37:14Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Jules\_Bloem](https://avatars.discourse-cdn.com/v4/letter/j/f05b48/32.png) [@Jules\_Bloem](https://community.wowza.com/u/Jules_Bloem)\
**Post date:** [January 11, 2016, 7:37am UTC](https://community.wowza.com/t/hardware-requirement/33785/1 "2016-01-11T07:37:14Z")

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Hi all,

I have a question regarding hardware requirements of a virtual machine. Last week we had a livestream with 150 concurrent viewers at 1.6Mbit/sec. The server is on a 1GB line so bandwidth was not an issue.

when we reach the 130 concurrent viewers the video was pauzed every 5 seconds. While the audio was still going al long. Sometimes the complete stream stopped for a couple of seconds…

We are running Wowza on Ubuntu 14 in VirtualBox

2 CPU

4GB memory

Network: 1Gb Ethernet (shared)

Should this be enough to handle 150 concurrent viewers? And what kind of hardware is needed to server 800 mbit’s of data?

Thanks in advance

Jules

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**Author:** ![sal\_jefferson](https://avatars.discourse-cdn.com/v4/letter/s/6de8d8/32.png) [@sal\_jefferson](https://community.wowza.com/u/sal_jefferson)\
**Post date:** [January 11, 2016, 9:09am UTC](https://community.wowza.com/t/hardware-requirement/33785/2 "2016-01-11T09:09:06Z")

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Hi

Bandwidth is normally the factoring issue for maximum connections, the minimum spec for Wowza is this:

System Requirements

Minimum recommended production hardware

CPU: Single Quad Core, 3.00 GHz or better

RAM: 4GB

Disk: 2 or more in RAID 0 (striping)

Network: 1Gb Ethernet

Java Runtime Environment (JRE) 6 or greater or Java Development Kit (JDK) 6 or greater

With a 1g nic (20% overhead accounted for.) = 800mbs throughput, which is 800 1 mbs streams, or 1600 500kbs streams.

You can use this formula for calculating:

number of users \* stream bitrate + 20% IP overhead = total server bandwidth

You will have to test your actual server/network using the[load test tool](https://www.wowza.com/docs/how-to-get-flash-rtmp-load-test-tool), or monitoring utilization in production. You must be [properly tuned](https://www.wowza.com/docs/how-to-do-performance-tuning). And to achieve maximum levels you may have to tune your server and network in other ways outside Wowza.

Best,

Salvadore

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**Author:** ![Jules\_Bloem](https://avatars.discourse-cdn.com/v4/letter/j/f05b48/32.png) [@Jules\_Bloem](https://community.wowza.com/u/Jules_Bloem)\
**Post date:** [January 12, 2016, 7:33am UTC](https://community.wowza.com/t/hardware-requirement/33785/3 "2016-01-12T07:33:06Z")

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I talked to the datacenter and they told me there was plenty of bandwidth left. I guess it has something to do with the hardware then. I will try to tune the machine and use the load test tool. Thanks in advance.

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**Author:** ![Roch\_Mesa](https://avatars.discourse-cdn.com/v4/letter/r/a87d85/32.png) [@Roch\_Mesa](https://community.wowza.com/u/Roch_Mesa)\
**Post date:** [September 13, 2018, 5:50pm UTC](https://community.wowza.com/t/hardware-requirement/33785/4 "2018-09-13T17:50:56Z")

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Hi…as per my knowledge depending on used database engine, type of received values, disk space for keeping a single value may vary from 40 bytes to hundreds of bytes. Normally it is around 50 bytes per value.

[pcb assembly process](https://www.7pcb.com/PCB-Assembly-Process.php)
