# GoCoder fails to reconnect when switching from Wi-Fi to Cellular

**URL:** <https://community.wowza.com/t/gocoder-fails-to-reconnect-when-switching-from-wi-fi-to-cellular/50337>\
**Category:** Wowza GoCoder SDK\
**Created:** [December 8, 2017, 8:03pm UTC](https://community.wowza.com/t/gocoder-fails-to-reconnect-when-switching-from-wi-fi-to-cellular/50337 "2017-12-08T20:03:57Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![lucho\_laf](https://avatars.discourse-cdn.com/v4/letter/l/ad7895/32.png) [@lucho\_laf](https://community.wowza.com/u/lucho_laf)\
**Post date:** [December 8, 2017, 8:03pm UTC](https://community.wowza.com/t/gocoder-fails-to-reconnect-when-switching-from-wi-fi-to-cellular/50337/1 "2017-12-08T20:03:57Z")

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When a streams starts with wi-fi and then I move away outside the range of wi-fi (or just disable wi-fi from iOS control center), wowza gocoder does not seem to try to re-connect using the cellular network so ‘onWZError’ callback on iOS is called without any recovery possibility. How can I gracefully reconnect behind the scene so users are not interrupted while streaming?

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_[View the full topic](https://community.wowza.com/t/gocoder-fails-to-reconnect-when-switching-from-wi-fi-to-cellular/50337)._
