# Few-to-many live streaming

**URL:** <https://community.wowza.com/t/few-to-many-live-streaming/53043>\
**Category:** Hire a Consultant\
**Created:** [March 19, 2019, 3:45pm UTC](https://community.wowza.com/t/few-to-many-live-streaming/53043 "2019-03-19T15:45:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Takeshi\_Yokemura](https://avatars.discourse-cdn.com/v4/letter/t/6bbea6/32.png) [@Takeshi\_Yokemura](https://community.wowza.com/u/Takeshi_Yokemura)\
**Post date:** [March 19, 2019, 3:45pm UTC](https://community.wowza.com/t/few-to-many-live-streaming/53043/1 "2019-03-19T15:45:27Z")

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I’m planning to build a service in which a few people (up to 4) chat over voice and at the same time their conversation is broadcasted to numerous audiences.

Is this structure applicable for any of the topology that Wowza supports?

The ultra-low latency is needed for the conversation between 4 people, but the audiences only need a normal latency, by the way.

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**Author:** ![Emre\_Karatasoglu\_Adv](https://avatars.discourse-cdn.com/v4/letter/e/0ea827/32.png) [@Emre\_Karatasoglu\_Adv](https://community.wowza.com/u/Emre_Karatasoglu_Adv)\
**Post date:** [March 19, 2019, 7:09pm UTC](https://community.wowza.com/t/few-to-many-live-streaming/53043/2 "2019-03-19T19:09:40Z")

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Hi, can you send mail to me ? I can help about this. with webrtc + hls , webrtc converstaion is ull, audiences can watch hls. [emre.karatasoglu@hotmail.com](mailto:emre.karatasoglu@hotmail.com)
