# Custom audio input with GoCoderSDK iOS

**URL:** <https://community.wowza.com/t/custom-audio-input-with-gocodersdk-ios/51130>\
**Category:** Wowza GoCoder SDK\
**Tags:** encoder\
**Created:** [April 12, 2018, 10:59am UTC](https://community.wowza.com/t/custom-audio-input-with-gocodersdk-ios/51130 "2018-04-12T10:59:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Anthony\_Nguyen](https://avatars.discourse-cdn.com/v4/letter/a/77aa72/32.png) [@Anthony\_Nguyen](https://community.wowza.com/u/Anthony_Nguyen)\
**Post date:** [April 12, 2018, 10:59am UTC](https://community.wowza.com/t/custom-audio-input-with-gocodersdk-ios/51130/1 "2018-04-12T10:59:38Z")

</div>

Currently, I’m broadcasting the screen to ULL targets with ReplayKit. Everything is good except audio. I want to broadcast in-app audio as well. I only find a sample on github to use the default WOWZAudioDevice class to capture audio from microphone and I succeed on it. However, it turns off in initialization audio and even when I play the music after that, it does not capture in-app audio. I tried attaching an audio encoder WOWZAACEncoder. In audio capturing event of ReplayKit, I call audioFrameWasCaptured(…) with data from the sample buffer but I could not hear anything when playback.

Is there any sample for custom audio with GoCoderSDK iOS?

Thank you.
