# Audio Live Streaming in 1 Second or Less

**URL:** <https://community.wowza.com/t/audio-live-streaming-in-1-second-or-less/52430>\
**Category:** Wowza Player\
**Created:** [December 5, 2018, 6:01pm UTC](https://community.wowza.com/t/audio-live-streaming-in-1-second-or-less/52430 "2018-12-05T18:01:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Ian\_Jun](https://avatars.discourse-cdn.com/v4/letter/i/c2a13f/32.png) [@Ian\_Jun](https://community.wowza.com/u/Ian_Jun)\
**Post date:** [December 5, 2018, 6:01pm UTC](https://community.wowza.com/t/audio-live-streaming-in-1-second-or-less/52430/1 "2018-12-05T18:01:19Z")

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I want to be guaranteed that your cloud service with ULL delivers with less than one second of end-to-end latency.

For example, if jitter increases over one second, packets will be discarded.

Does your player have this feature?

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**Author:** ![Rose\_Power-Wowza\_Com](https://sea2.discourse-cdn.com/flex002/user_avatar/community.wowza.com/rose_power-wowza_com/32/431_2.png) [@Rose\_Power-Wowza\_Com](https://community.wowza.com/u/Rose_Power-Wowza_Com)\
**Post date:** [December 5, 2018, 8:00pm UTC](https://community.wowza.com/t/audio-live-streaming-in-1-second-or-less/52430/2 "2018-12-05T20:00:16Z")

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We cannot guarantee sub 1 second latency through ULL. In a ULL workflow, Wowza Player has the ability to catch up when problems arise in the latency and that catchup is configurable.

If you desire a guaranteed 1 second low latency stream @Ian Jun, a WebRTC workflow via Streaming Engine would probably be a better choice, but remember it is not always the best choice for large scale delivery.

Please reach out with any other questions.

Rose
