# App rejected by the AppStore

**URL:** <https://community.wowza.com/t/app-rejected-by-the-appstore/53711>\
**Category:** Wowza GoCoder SDK\
**Created:** [July 25, 2019, 2:52pm UTC](https://community.wowza.com/t/app-rejected-by-the-appstore/53711 "2019-07-25T14:52:36Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Amara\_Graham](https://sea2.discourse-cdn.com/flex002/user_avatar/community.wowza.com/amara_graham/32/381_2.png) [@Amara\_Graham](https://community.wowza.com/u/Amara_Graham)\
**Post date:** [September 11, 2019, 8:19pm UTC](https://community.wowza.com/t/app-rejected-by-the-appstore/53711/9 "2019-09-11T20:19:03Z")

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Did you remove inactive code from your project before submitting to the app store?

“The Wowza GoCoder SDK framework contains both ARM and x86 code, which allows you to use it on a device or in the simulator. If you intend to submit your app to the Apple App Store, run the following script (linked below) to strip the inactive code from the binary.”

[https://www.wowza.com/docs/how-to-install-gocoder-sdk-for-ios#remove-inactive-code-from-the-project](https://www.wowza.com/docs/how-to-install-gocoder-sdk-for-ios#remove-inactive-code-from-the-project)

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_[View the full topic](https://community.wowza.com/t/app-rejected-by-the-appstore/53711)._
