Hello,
These events are very useful when you develop a multi room chat in red5
public boolean roomConnect(IConnection conn, Object[] params){
return true;
}
public boolean roomJoin(IClient iclient, IScope iscope){
return true;
}
public void roomLeave(IClient iclient, IScope iscope) {
}
Is something available in Wowza (roomJoin, roomLeave…)
Any doc about it ?
Thanks
Hi there,
This forum thread may be a place to start:
sharedobject vs iclient.call
I hope this helps.
Salvadore
One alternative to SharedObjects is NetStream.send and NetConnection.call on the Flash RTMP client-side, corresponding to IMediaStream.send, IMediaStream.sendDirect, and IClient.call and IApplicationInstance.broadcastMsg on the Wowza server-side.
Take a look at the ServerSideModules example that ships with Wowza for a working reference for these methods and how to type data from one side to the other.
Salvadore